![]() Enbseries.ini i started work on in same time like timecycle when first enb from BV came out, just kept renaming it to ice and back to enb when ice3 came out.I'm not gonna go any further explaining, or i'm gonna be here 6 hours later with unfinished novel. Chrome, gloss and reflections with car reflections and glass, is purposely tuned to not have too shiny surfaces when they not supposed to be, but still have some chrome shine, water wetness, etc. ![]() There are many details i did, don't remember where anymore, like slower clouds movement, brighter light decals. I believe i started on stock timecycle, i do not remember copy and paste anything. It's not realistic or natural it all, it's just for fun. Most work is in timecycle, trying to bring most variety and different atmosphere in every weather type. ![]() I don't use any blurs, dof, distortions, you can enable them at icenhancer_config.txt You just have to adjust general contrast and brightness your self. ![]() Keep in mind that we all have different MONITOR and video card settings, i have higher contrast, so it might be all brighter for you. This is all made out of ICE2 and ICE3 components, so credits go first to all creators beginning with BV to all fx and dll makers.
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